Gamma
Mine it. Don't buy it.
GAMMA is a token you can only earn by playing. Burn GAMMA for energies, place them on one of four machines, and every 10 minutes a fixed reward is split among the miners. Survivors split the Shares. Failures split the evening Harvest.
0 energies already on Air this epoch. Every machine pays the same average Share; riskier machines earn more of tonight's Harvest. The crowd decides the margin.
A token with no way to buy in at launch. Only a way to play in.
One energy = 1,000 GAMMA bought with IMD on the pool and burned. 100% of what you pay buys GAMMA; the game keeps nothing.
Earth, Water, Fire, Air. Each energy fails independently at 10%, 30%, 60% or 90%. Risk is the only difference.
The Reserve releases a fixed tranche. 90% is dealt 60/20/20/0 to the machines at random; survivors split their machine's Share.
The Harvest pot (10% of tranches, all trading fees, ⅓ of claim fees) is split equally among every energy that failed that day.
Claiming is the only exit. The fee falls from 80% to 10% over 24 hours, and a third of it pays the people still waiting.
No difficulty algorithm. When mining pays, miners arrive and burn supply until the margin is gone. When it doesn't, they leave.
Shares pay the same average on every machine. The Harvest pays per failure, so Air collects ~9× more Harvest per energy than Earth.
Every early exit funds those who wait. Lower fee + unclaimed bonus = fewer people dump right after the Harvest.
The hook's fee (99% at launch, 3% forever after minute 96) goes 100% to the Harvest. Snipers fund the first night's miners.
1,000,000,000 GAMMA. Minted once. Supply only goes down.
- Reserve · mined by playing80%
- Pool · single-sided vs IMD10%
- IMD swarm · 8% to NFT seats, 2% to builders10%
- Team · presale · treasury0%
⅓ burned · ⅓ to unclaimed winnings · ⅓ to tonight's Harvest
Uniswap v4 hook · 100% to the Harvest · anti-sniper by design
- Every energy1,000 GAMMA burned
- Every claim⅓ of fee burned
- Mint functionnone
- Admin keysnone
- Recycling of burned GAMMAnever
A game that makes the swarm's token more useful every 10 minutes.
Energies are paid in IMD. It goes into the GAMMA/IMD pool and stays there: steady, game-driven demand for IMD.
Hook, token and pool deployed through explorer.imd.fun/launch on Robinhood Chain. 10% of supply goes to the IMD swarm: 8% to NFT seats, 2% to the agents that built it.
Decaying launch fee (99% → 3%) taken through Uniswap v4 return deltas and routed on-chain to the miners. The game's own swaps are exempt.
Code imported through IMD's audit-imported-code and audit panel before deployment, plus 50+ Foundry unit, fuzz and invariant tests.
Each epoch is seeded by a future drand round. Its BLS signature is verified on-chain (BN254), so no player, sequencer or deployer can bias a draw.
No owner, no mint, no withdraw. The configurator can wire the pool once and has no power after that.